401 cards found
Akul the Unrepentant

Akul the Unrepentant {B}{B}{R}{R}

Legendary Creature - Scorpion Dragon Rogue
Flying, trample
Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
Crackling with rage and stolen thunder, he drives the Hellspurs to ever-greater heights of violence.
5/5
  • Outlaws of Thunder Junction Promos 189p 189s
  • Outlaws of Thunder Junction 189 346
At Knifepoint

At Knifepoint {1}{B}{R}

Enchantment
As long as it's your turn, outlaws you control have first strike.
Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
  • Outlaws of Thunder Junction
Brimstone Roundup

Brimstone Roundup {1}{R}

Enchantment
Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Plot {2}{R}
  • Outlaws of Thunder Junction
Ertha Jo, Frontier Mentor

Ertha Jo, Frontier Mentor {2}{R}{W}

Legendary Creature - Kor Advisor
When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
2/4
  • Outlaws of Thunder Junction
Form a Posse

Form a Posse {X}{R}{W}

Sorcery
Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
The terms were simple: half in advance, half when the entire town belonged to their employer.
  • Outlaws of Thunder Junction
Hellspur Posse Boss

Hellspur Posse Boss {2}{R}{R}

Creature - Lizard Rogue
Other outlaws you control have haste.
When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
2/4
  • Outlaws of Thunder Junction Promos 128p 128s
  • Outlaws of Thunder Junction 128 333
Lassoed by the Law

Lassoed by the Law {3}{W}

Enchantment
When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield.
When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
  • Outlaws of Thunder Junction
Magda, the Hoardmaster

Magda, the Hoardmaster {1}{R}

Legendary Creature - Dwarf Berserker
Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn.
Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
2/2
  • Outlaws of Thunder Junction Promos 133p 133s
  • Outlaws of Thunder Junction 133 334 374
Memory Vessel

Memory Vessel {3}{R}{R}

Artifact
{T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery.
Mourner's Surprise

Mourner's Surprise {1}{B}

Sorcery
Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
"Y'all should've known better than to buy me a coffin!"
  • Outlaws of Thunder Junction
Nezumi Linkbreaker

Nezumi Linkbreaker {B}

Creature - Rat Warlock
When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
"If they want to get to Prosperity so badly, they can walk there."
1/1
  • Outlaws of Thunder Junction
Prickly Pair

Prickly Pair {2}{R}

Creature - Plant Mercenary
When Prickly Pair enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
They grew together, awoke together, and took up arms together. If they were going to fall, they'd do that together too.
2/2
  • Outlaws of Thunder Junction
Prosperity Tycoon

Prosperity Tycoon {3}{W}

Creature - Human Noble
When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
{2}, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it.
4/2
  • Outlaws of Thunder Junction
Rakish Crew

Rakish Crew {2}{B}

Enchantment
When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life.
  • Outlaws of Thunder Junction
Sandstorm Verge

Sandstorm Verge

Land - Desert
{T}: Add {C}.
{3}, {T}: Target creature can't block this turn. Activate only as a sorcery.
"Ever been caught out in a storm like that? Think of it like drowning, but all the water is knives."
—Annie Flash
  • Outlaws of Thunder Junction
Selvala, Eager Trailblazer

Selvala, Eager Trailblazer {2}{G}{W}

Legendary Creature - Elf Scout
Vigilance
Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
{T}: Choose a color. Add one mana of that color for each different power among creatures you control.
4/5
  • Outlaws of Thunder Junction Promos 231p 231s
  • Outlaws of Thunder Junction 231 363
Silver Deputy

Silver Deputy {2}

Artifact Creature - Mercenary
When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top.
{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
It couldn't comprehend the spirit of the law, so the Sterling Company settled for the letter.
1/2
  • Outlaws of Thunder Junction
Transmutation Font

Transmutation Font {5}

Artifact
{T}: Create your choice of a Blood token, a Clue token, or a Food token.
{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Unfortunate Accident

Unfortunate Accident {B}

Instant
Spree
+ {2}{B} — Destroy target creature.
+ {1} — Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
"Looks like you've got a train to catch."
—Laughing Jasper Flint
  • Outlaws of Thunder Junction
Wanted Griffin

Wanted Griffin {3}{W}

Creature - Griffin
Flying
When Wanted Griffin dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Many a would-be captor has gotten close enough to count its feathers, only to be left behind with nothing but regret and a dangling rope.
3/2
  • Outlaws of Thunder Junction
Case of the Stashed Skeleton

Case of the Stashed Skeleton {1}{B}

Enchantment - Case
When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it.
To solve — You control no suspected Skeletons.
Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
  • Murders at Karlov Manor Promos 80p 80s
  • Murders at Karlov Manor
Hedge Whisperer

Hedge Whisperer {G}

Creature - Elf Druid Detective
You may choose not to untap Hedge Whisperer during your untap step.
{3}{G}, {T}, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It's still a land. Activate only as a sorcery.
0/3
  • Murders at Karlov Manor
Inside Source

Inside Source {2}{W}

Creature - Human Citizen
When Inside Source enters the battlefield, create a 2/2 white and blue Detective creature token.
{3}, {T}: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.
"I was never here."
1/1
  • Murders at Karlov Manor
Rubblebelt Maverick

Rubblebelt Maverick {G}

Creature - Human Detective
When Rubblebelt Maverick enters the battlefield, surveil 2.
{G}, Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
1/1
  • Murders at Karlov Manor
Adaptive Gemguard

Adaptive Gemguard {3}{W}

Artifact Creature - Gnome
Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Adaptive Gemguard. Activate only as a sorcery.
Left their own devices, gnomes reengineer their own devices.
3/3
  • The Lost Caverns of Ixalan